Title
Healthcare Digital Signage Using Gamification Method.
Abstract
This study aims at improving our health consciousness by feeding back the personalized health information based on the recorded health log data. Particularly, push type digital signage was developed as the method of health information feedback. In this system, the user who comes near to the digital signage can be detected and the personalized healthcare information is displayed. In addition, the contents of the displayed information was designed by utilizing the effect of the gamification such as visualization, ranking, objective and community. From the results of the evaluation experiment, the effect of the health information feedback for the improvement of the health consciousness and the health behavior was confirmed.
Year
DOI
Venue
2015
10.1109/NBiS.2015.76
NBiS
Keywords
Field
DocType
health log data, digital signage, gamification, personalized information
Health care,World Wide Web,Health behavior,Ranking,Visualization,Computer science,Digital signage,Consciousness,Multimedia,Personalized medicine,Health information
Conference
ISSN
Citations 
PageRank 
2157-0418
1
0.39
References 
Authors
4
3
Name
Order
Citations
PageRank
Tetsuro Ogi115338.64
Kenichiro Ito210.39
Go Nakada310.39