Abstract | ||
---|---|---|
This study aims at improving our health consciousness by feeding back the personalized health information based on the recorded health log data. Particularly, push type digital signage was developed as the method of health information feedback. In this system, the user who comes near to the digital signage can be detected and the personalized healthcare information is displayed. In addition, the contents of the displayed information was designed by utilizing the effect of the gamification such as visualization, ranking, objective and community. From the results of the evaluation experiment, the effect of the health information feedback for the improvement of the health consciousness and the health behavior was confirmed. |
Year | DOI | Venue |
---|---|---|
2015 | 10.1109/NBiS.2015.76 | NBiS |
Keywords | Field | DocType |
health log data, digital signage, gamification, personalized information | Health care,World Wide Web,Health behavior,Ranking,Visualization,Computer science,Digital signage,Consciousness,Multimedia,Personalized medicine,Health information | Conference |
ISSN | Citations | PageRank |
2157-0418 | 1 | 0.39 |
References | Authors | |
4 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Tetsuro Ogi | 1 | 153 | 38.64 |
Kenichiro Ito | 2 | 1 | 0.39 |
Go Nakada | 3 | 1 | 0.39 |