Abstract | ||
---|---|---|
In an attempt to provide academic game development studios with an efficient and low-cost data collection system that can be used across multiple games, the Assessment Data Aggregator for Gaming Environments (ADAGE) framework is currently being designed and developed by the University of Wisconsin and the Learning Games Network, in tandem with the Play Data Consortium [1, 8]. The developers of ADAGE hope that the open-source nature of the project will encourage collaboration across the multiple academic institutions currently developing and investigating the use of video games as educational tools. |
Year | DOI | Venue |
---|---|---|
2014 | 10.1145/2658537.2661325 | CHI PLAY |
Field | DocType | Citations |
Data collection,World Wide Web,Emergent gameplay,Game mechanics,Turns, rounds and time-keeping systems in games,Simulation,Computer science,Video game development,Adage,Open API,Multimedia,Data aggregator | Conference | 4 |
PageRank | References | Authors |
0.57 | 2 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Mark E. Stenerson | 1 | 4 | 0.57 |
Allison Salmon | 2 | 4 | 0.57 |
Matthew Berland | 3 | 358 | 37.25 |
Kurt Squire | 4 | 348 | 46.91 |