Abstract | ||
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This work-in-progress paper describes initial efforts to examine two opposite cases of citizen science projects, namely Galaxy Zoo and Foldit. Early findings from two case studies suggest that the use of gamification in these citizen science projects is contested. Statements from participants indicate that Foldit and Galaxy Zoo seem to fall, respectively, on the two dimensions of ludus and paidia, the former being rule-based and goal-oriented, and the latter being more oriented towards \"playful experiences\" in which participants can tap into motivations like curiosity and desire to learn. |
Year | DOI | Venue |
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2015 | 10.1145/2793107.2810293 | CHI PLAY |
Field | DocType | Citations |
Curiosity,Simulation,Computer science,Paidia,Citizen science,Multimedia | Conference | 2 |
PageRank | References | Authors |
0.38 | 1 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Marisa Ponti | 1 | 12 | 2.39 |
Thomas Hillman | 2 | 2 | 0.38 |
Igor Stankovic | 3 | 5 | 1.51 |