Title
Science and Gamification: The Odd Couple?
Abstract
This work-in-progress paper describes initial efforts to examine two opposite cases of citizen science projects, namely Galaxy Zoo and Foldit. Early findings from two case studies suggest that the use of gamification in these citizen science projects is contested. Statements from participants indicate that Foldit and Galaxy Zoo seem to fall, respectively, on the two dimensions of ludus and paidia, the former being rule-based and goal-oriented, and the latter being more oriented towards \"playful experiences\" in which participants can tap into motivations like curiosity and desire to learn.
Year
DOI
Venue
2015
10.1145/2793107.2810293
CHI PLAY
Field
DocType
Citations 
Curiosity,Simulation,Computer science,Paidia,Citizen science,Multimedia
Conference
2
PageRank 
References 
Authors
0.38
1
3
Name
Order
Citations
PageRank
Marisa Ponti1122.39
Thomas Hillman220.38
Igor Stankovic351.51