Abstract | ||
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More and more researchers want to use games as a way of engaging the general public in their research; however game development takes time and requires significant programming knowledge. The goal of RedWire is to enable researchers to create games faster without starting from scratch each time. By encouraging re-mixing and mash-ups, we hope to provide users with an easy way of sharing games and creating variations of games. |
Year | DOI | Venue |
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2014 | 10.1145/2658537.2661315 | CHI PLAY |
Keywords | DocType | Citations |
game design | Conference | 0 |
PageRank | References | Authors |
0.34 | 3 | 7 |
Name | Order | Citations | PageRank |
---|---|---|---|
Jesse C. Himmelstein | 1 | 0 | 0.34 |
Mikael Couzic | 2 | 0 | 0.34 |
Charlene I. Jennett | 3 | 0 | 1.01 |
Anna L. Cox | 4 | 948 | 78.98 |
Raphael Goujet | 5 | 0 | 0.34 |
Ariel B Lindner | 6 | 7 | 2.27 |
François Taddei | 7 | 0 | 0.34 |