Title
Employing Ambient Intelligence Technologies To Adapt Games To Children'S Playing Maturity
Abstract
Play development is part of the child's growth and maturation process since birth. Games in general, and technologically augmented games in particular, can play a fundamental role in this process. This paper introduces the design, implementation and deployment of a new version of the popular Tower Game integrated within an Ambient Intelligence (AmI) simulation space, based on knowledge stemming from the processes and theories used in occupational therapy. An augmented interactive table and a three-dimensional avatar are employed in order to extend the purpose and objectives of the game, so that its applicability expands to the age group of preschool children from 3 to 6 years old. Various augmented artifacts, such as force-pressure sensitive interactive surface, and augmented pen, and a digital dice are integrated in the environment, aiming to enhance children's play experience. Through such augmented artifacts, the game becomes capable of monitoring and following the progress of each young player, adapt accordingly and provide important information regarding the abilities and skills of the child and his development growth progress over time.
Year
DOI
Venue
2015
10.1007/978-3-319-20684-4_56
UNIVERSAL ACCESS IN HUMAN-COMPUTER INTERACTION: ACCESS TO LEARNING, HEALTH AND WELL-BEING, UAHCI 2015, PT III
Keywords
Field
DocType
User and context modeling and monitoring, User interface adaptation, Ambient intelligence, Computer games, Design for children
Software deployment,Computer science,Ambient intelligence,Human–computer interaction,Occupational therapy,Dice,Avatar,Multimedia
Conference
Volume
ISSN
Citations 
9177
0302-9743
3
PageRank 
References 
Authors
0.42
11
7