Abstract | ||
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In this paper, we explore the possibility of using games as a way of engaging youth in environmentally-oriented participatory art or other cooperative urban projects. Our approach was design-led, and youth participated in evaluating games that we proposed from the perspective of motivation and engagement, both in the environmental issues in the games themselves and in the likelihood of subsequent real life involvement stimulated by the games. The findings show that ultimately, personal passion for the cause that the game represents, and not the game itself, would be the central factor in a youth's decision to engage in real life. Social embeddedness was also valued high, as well as the possibility to make a real difference. |
Year | DOI | Venue |
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2015 | 10.1007/978-3-319-20609-7_52 | Lecture Notes in Computer Science |
Keywords | Field | DocType |
Urban youth,Participatory art,Collaborative culture,Co-creativity | Passion,Sociology,Public engagement,Civic engagement,Pedagogy,Citizen journalism,Embeddedness | Conference |
Volume | ISSN | Citations |
9192 | 0302-9743 | 1 |
PageRank | References | Authors |
0.42 | 10 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Alma Leora Culén | 1 | 15 | 6.57 |
Sumit Pandey | 2 | 1 | 1.09 |
Swati Srivastava | 3 | 1 | 0.42 |
Katie Coughlin | 4 | 1 | 0.42 |