Abstract | ||
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This paper outlines how the Ortelia project's 3D virtual reality models have the capacity to assist our understanding of sites of cultural heritage. The VR investigation of such spaces can be a valuable tool in 'real world' empirical research in theatre and spatiality. Through a demonstration of two of Ortelia's VR models (an art gallery and a theatre), we suggest how we might consider interpreting cultural space and sites as contributing significantly to cultural capital. We also introduce the potential for human interaction in such venues through motion-capture to discuss the potential for assessing how humans interact in such contexts. |
Year | Venue | Field |
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2009 | EVA | Motion capture,Museology,Virtual reality,Cultural heritage,Visual arts,Sociology,Cultural capital,Art gallery,Human interaction,Human–computer interaction,Empirical research |
DocType | Citations | PageRank |
Conference | 0 | 0.34 |
References | Authors | |
0 | 2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Joanne Tompkins | 1 | 0 | 0.34 |
Matt Delbridge | 2 | 0 | 0.68 |