Title
Using virtual reality modelling in cultural management, archiving and research
Abstract
This paper outlines how the Ortelia project's 3D virtual reality models have the capacity to assist our understanding of sites of cultural heritage. The VR investigation of such spaces can be a valuable tool in 'real world' empirical research in theatre and spatiality. Through a demonstration of two of Ortelia's VR models (an art gallery and a theatre), we suggest how we might consider interpreting cultural space and sites as contributing significantly to cultural capital. We also introduce the potential for human interaction in such venues through motion-capture to discuss the potential for assessing how humans interact in such contexts.
Year
Venue
Field
2009
EVA
Motion capture,Museology,Virtual reality,Cultural heritage,Visual arts,Sociology,Cultural capital,Art gallery,Human interaction,Human–computer interaction,Empirical research
DocType
Citations 
PageRank 
Conference
0
0.34
References 
Authors
0
2
Name
Order
Citations
PageRank
Joanne Tompkins100.34
Matt Delbridge200.68