Abstract | ||
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We are investigating if an agent's contingent smile during an interaction with a human participant affects the impression of the virtual character's social status. Psychological studies show lower status individuals are more likely to show contingent feedback [4]. A "Rock-Paper-Scissors" game is used as the scenario to provide an infrastructure for an interaction between a 3D agent and a human participant. During the interaction we are using electromyographic measurements to determine when the human participant is smiling. Immediately after a detected smiling the virtual character mimics the smile. More specifically, we are expecting that participants form the impression that the character has a low social status when the agent shows contingent smiling behavior. We are currently performing the experiment and a next step is to evaluate the system by analyzing the results. |
Year | DOI | Venue |
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2015 | 10.1007/978-3-319-21996-7_54 | INTELLIGENT VIRTUAL AGENTS, IVA 2015 |
Keywords | Field | DocType |
IVA, Social status, Contingent smile, Nonverbal behavior | Social psychology,Virtual agent,Psychology,Nonverbal behavior,Social status | Conference |
Volume | ISSN | Citations |
9238 | 0302-9743 | 0 |
PageRank | References | Authors |
0.34 | 4 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Maryam Saberi | 1 | 4 | 1.56 |
Ulysses Bernardet | 2 | 155 | 19.93 |
Steve Dipaola | 3 | 204 | 37.28 |