Title
Design of a Virtual Watershed Client for the WC-WAVE project
Abstract
The Virtual Watershed Client, built using the Unity game engine, provides a tool that allows researchers, students, and others to observe and analyze geospatial datasets and theoretical model data acquired from the Virtual Watershed Platform. The Virtual Watershed Platform is used as a service to acquire data that is used by the Virtual Watershed Client to create terrain, satellite imagery, shapes, and model data. A detailed design and the current implementation of this Virtual Watershed Client will be discussed in this paper.
Year
DOI
Venue
2015
10.1109/CTS.2015.7210405
2015 International Conference on Collaboration Technologies and Systems (CTS)
Keywords
Field
DocType
Visualization,Geospatial,Model Data,Virtual Watershed Platform,Virtual Watershed Client,Terrain
Geospatial analysis,Satellite imagery,Computer graphics (images),Visualization,Computer science,Terrain,Watershed,Game engine,Database,Distributed computing
Conference
ISBN
Citations 
PageRank 
978-1-4673-7647-1
0
0.34
References 
Authors
3
14