Abstract | ||
---|---|---|
The Virtual Watershed Client, built using the Unity game engine, provides a tool that allows researchers, students, and others to observe and analyze geospatial datasets and theoretical model data acquired from the Virtual Watershed Platform. The Virtual Watershed Platform is used as a service to acquire data that is used by the Virtual Watershed Client to create terrain, satellite imagery, shapes, and model data. A detailed design and the current implementation of this Virtual Watershed Client will be discussed in this paper. |
Year | DOI | Venue |
---|---|---|
2015 | 10.1109/CTS.2015.7210405 | 2015 International Conference on Collaboration Technologies and Systems (CTS) |
Keywords | Field | DocType |
Visualization,Geospatial,Model Data,Virtual Watershed Platform,Virtual Watershed Client,Terrain | Geospatial analysis,Satellite imagery,Computer graphics (images),Visualization,Computer science,Terrain,Watershed,Game engine,Database,Distributed computing | Conference |
ISBN | Citations | PageRank |
978-1-4673-7647-1 | 0 | 0.34 |
References | Authors | |
3 | 14 |
Name | Order | Citations | PageRank |
---|---|---|---|
Chase D. Carthen | 1 | 0 | 0.34 |
Thomas J. Rushton | 2 | 0 | 0.34 |
Christine M. Johnson | 3 | 0 | 0.34 |
Aaron Hesson | 4 | 0 | 0.34 |
Daniel Nielson | 5 | 0 | 0.34 |
Bryan Worrell | 6 | 0 | 0.34 |
Donna M. Delparte | 7 | 0 | 0.34 |
W. Joel Johansen | 8 | 0 | 0.34 |
John W. Anderson | 9 | 0 | 0.34 |
Roger T. Lew | 10 | 0 | 2.70 |
Nicholas R. Wood | 11 | 0 | 0.34 |
Matthew Ziegler | 12 | 0 | 0.34 |
Sergiu Dascalu | 13 | 362 | 79.10 |
Frederick C. Harris Jr. | 14 | 547 | 78.86 |