Abstract | ||
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Video Games can make people to feel a wide range of emotions like if they actually were in the virtual world they are playing. Emotional Intelligence more and more is taught in schools to children. The aim of this work is giving an introduction to be able to find the way of linking an educational program for teaching emotions to preschool children with game mechanics. To achieve this goal, we have started by learning about emotional intelligence and we have studied some programs and tools used to teach it. We have analyzed also how different media produce emotions. As a result, we propose a set of requirements based in previous study in order to be able to fix a base for game design to fun children while adults can evaluate how these young people are learning to identify emotions and deal feelings they produce. |
Year | DOI | Venue |
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2015 | 10.1145/2829875.2829888 | Interacción |
Field | DocType | Citations |
Game mechanics,Computer science,Game design,Human–computer interaction,Educational program,Emotional intelligence,Multimedia,Game based learning,Feeling | Conference | 1 |
PageRank | References | Authors |
0.35 | 1 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Noemí Marta Fuentes García | 1 | 1 | 0.69 |
Francisco Luis Gutiérrez Vela | 2 | 86 | 22.18 |
Patricia Paderewski-Rodríguez | 3 | 4 | 1.47 |
José Rafael López-Arcos | 4 | 30 | 6.96 |
Natalia Padilla-Zea | 5 | 104 | 15.82 |