Abstract | ||
---|---|---|
Aiming to develop an efficient ray tracer for a mobile platform, we present an adaptive undersampling method that enhances the rendering speed by effectively replacing expensive ray-tracing operations with cheap interpolation whenever possible. Our method explores both object- and image-space information gathered during ray tracing to detect possibly problematic pixels. Rays are fired only for these pixels. We also present a postcorrection algorithm that minimizes annoying artifacts inevitably caused by undersampling. Our implementation on a mobile GPU demonstrates that this method can speed up the rendering computation significantly, while retaining almost the same visual quality of the rendering. |
Year | DOI | Venue |
---|---|---|
2016 | 10.1007/s00371-016-1251-y | The Visual Computer |
Keywords | Field | DocType |
Ray tracing, Mobile platform, Adaptive undersampling, Postcorrection, GPU algorithm | Computer vision,Computer graphics (images),Computer science,Ray tracing (graphics),Interpolation,Undersampling,Artificial intelligence,Pixel,Rendering (computer graphics),Speedup,Computation | Journal |
Volume | Issue | ISSN |
32 | 6-8 | 1432-2315 |
Citations | PageRank | References |
3 | 0.47 | 15 |
Authors | ||
6 |
Name | Order | Citations | PageRank |
---|---|---|---|
Youngwook Kim | 1 | 3 | 1.49 |
Woong Seo | 2 | 71 | 3.85 |
Yongho Kim | 3 | 26 | 4.75 |
Yeong-Kyu Lim | 4 | 20 | 8.39 |
Jae-Ho Nah | 5 | 136 | 14.93 |
Insung Ihm | 6 | 368 | 40.07 |