Title
Learning Language Games Through Interaction
Abstract
We introduce a new language learning setting relevant to building adaptive natural language interfaces. It is inspired by Wittgenstein's language games: a human wishes to accomplish some task (e.g., achieving a certain configuration of blocks), but can only communicate with a computer, who performs the actual actions (e.g., removing all red blocks). The computer initially knows nothing about language and therefore must learn it from scratch through interaction, while the human adapts to the computer's capabilities. We created a game called SHRDLURN in a blocks world and collected interactions from 100 people playing it. First, we analyze the humans' strategies, showing that using compositionality and avoiding synonyms correlates positively with task performance. Second, we compare computer strategies, showing that modeling pragmatics on a semantic parsing model accelerates learning for more strategic players.
Year
DOI
Venue
2016
10.18653/v1/P16-1224
PROCEEDINGS OF THE 54TH ANNUAL MEETING OF THE ASSOCIATION FOR COMPUTATIONAL LINGUISTICS, VOL 1
DocType
Volume
Citations 
Conference
abs/1606.02447
29
PageRank 
References 
Authors
1.21
16
3
Name
Order
Citations
PageRank
Sida Wang154144.65
Percy Liang23416172.27
Christopher D. Manning3225791126.22