Title
Research Note - Gamification of Technology-Mediated Training: Not All Competitions Are the Same.
Abstract
Gamification, an application of game design elements to non-gaming contexts, is proposed as a way to add engagement in technology-mediated training programs. Yet there is hardly any information on how to adapt game design elements to improve learning outcomes and promote learner engagement. To address this issue, we focus on a popular game design element, competition, and specifically examine the effects of different competitive structures, i.e., whether a person faces a higher-skilled, lower-skilled or equally-skilled competitor, on learning and engagement. We study a gamified training design for databases, where trainees play a trivia-based mini-game with a competitor after each e-training module. Trainees who faced a lower-skilled competitor reported higher self-efficacy beliefs and better learning outcomes, supporting the effect of peer appraisal, a less examined aspect of social cognitive theory. Yet trainees who faced equally-skilled competitors reported higher levels of engagement, supporting the b...
Year
Venue
Field
2016
Information Systems Research
Economics,Social cognitive theory,Knowledge management,Laboratory experiment,Game design,Learner engagement,Valuation (finance),Competitor analysis
DocType
Volume
Issue
Journal
27
2
Citations 
PageRank 
References 
6
0.40
22
Authors
3
Name
Order
Citations
PageRank
Radhika Santhanam177845.89
De Liu215121.19
Wei-Cheng Milton Shen360.73