Abstract | ||
---|---|---|
In a mobile cloud gaming, high-quality, high-frame-rate game images of immense data size need to be delivered to the clients over wireless networks under stringent delay requirement. For good gaming experience, reducing the transmission bit rate of the game images is necessary. Most existing cloud gaming platforms simply employ standard, off-the-shelf video codecs for game image compression. In th... |
Year | DOI | Venue |
---|---|---|
2016 | 10.1109/TIP.2016.2565259 | IEEE Transactions on Image Processing |
Keywords | Field | DocType |
Rendering (computer graphics),Lighting,Image coding,Streaming media | Computer vision,Graphics pipeline,Computer science,Alternate frame rendering,Image-based lighting,Artificial intelligence,Phong shading,Cloud gaming,Rendering (computer graphics),Image compression,Scalability | Journal |
Volume | Issue | ISSN |
25 | 7 | 1057-7149 |
Citations | PageRank | References |
2 | 0.37 | 21 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Seong-Ping Chuah | 1 | 54 | 6.55 |
Ngai-Man Cheung | 2 | 750 | 67.36 |
Chau Yuen | 3 | 4493 | 263.28 |