Title
Angry-HEX: An Artificial Player for Angry Birds Based on Declarative Knowledge Bases.
Abstract
This paper presents the Angry-HEX artificial intelligent agent that participated in the 2013 and 2014 Angry Birds Artificial Intelligence Competitions. The agent has been developed in the context of a joint project between the University of Calabria (UniCal) and the Vienna University of Technology (TU Vienna). The specific issues that arise when introducing artificial intelligence in a physics-based game are dealt with a combination of traditional imperative programming and declarative programming, used for modeling discrete knowledge about the game and the current situation. In particular, we make use of HEX programs, which are an extension of answer set programming (ASP) programs toward integration of external computation sources, such as 2-D physics simulation tools.
Year
Venue
Field
2016
IEEE Trans. Comput. Intellig. and AI in Games
Procedural programming,Fifth-generation programming language,Intelligent agent,Programming paradigm,Computer science,Inductive programming,Imperative programming,Artificial intelligence,Declarative programming,Answer set programming
DocType
Volume
Issue
Journal
8
2
Citations 
PageRank 
References 
5
0.42
17
Authors
9
Name
Order
Citations
PageRank
Francesco Calimeri147537.51
Michael Fink2114562.43
Stefano Germano3276.78
Andreas Humenberger451.10
Giovambattista Ianni5119260.92
Christoph Redl613713.76
Daria Stepanova74612.10
Andrea Tucci850.42
Anton Wimmer990.89