Title
Algorithms and insights for RaceTrack
Abstract
We discuss algorithmic issues on the well-known paper-and-pencil game RaceTrack. On a very simple track called Indianapolis, we introduce the problem and simple approaches, which we then extend to more complex tracks. We present and experimentally evaluate efficient algorithms for single player scenarios. We also consider a variant where the parts of the track are known as soon as they become visible during the race.
Year
DOI
Venue
2018
10.1016/j.tcs.2018.04.028
Theoretical Computer Science
Keywords
DocType
Volume
Racetrack,State-graph,Complexity
Journal
748
ISSN
Citations 
PageRank 
0304-3975
0
0.34
References 
Authors
0
6
Name
Order
Citations
PageRank
Michael A. Bekos125038.21
Till Bruckdorfer2335.50
Henry Förster334.40
Michael Kaufmann41224107.33
Simon Poschenrieder500.34
Thomas Stüber600.34