Title
Adaptable game experience through procedural content generation and brain computer interface.
Abstract
For high skilled players, an easy game might become boring and for low skilled players, a difficult game might become frustrating. This research's goal is to offer players a personalized experience adapted according to their performance and levels of attention. We created a simple side-scrolling 2D platform game using Procedural Content Generation, Dynamic Difficulty Adjustment techniques and brain computer data obtained from players in real time using an Electroencephalography device. We conducted a series of experiments with different players and got results that confirm that our method is adjusting each level according to performance and attention.
Year
DOI
Venue
2016
10.1145/2945078.2945124
SIGGRAPH Posters
Field
DocType
Citations 
Content generation,Data,Video game development,Computer science,Brain–computer interface,Game design,Game design document,Level design,Multimedia,Player experience
Conference
0
PageRank 
References 
Authors
0.34
5
3
Name
Order
Citations
PageRank
Henry Fernandez100.34
Koji Mikami2128.00
Kunio Kondo34011.73