Title | ||
---|---|---|
Adaptable game experience through procedural content generation and brain computer interface. |
Abstract | ||
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For high skilled players, an easy game might become boring and for low skilled players, a difficult game might become frustrating. This research's goal is to offer players a personalized experience adapted according to their performance and levels of attention. We created a simple side-scrolling 2D platform game using Procedural Content Generation, Dynamic Difficulty Adjustment techniques and brain computer data obtained from players in real time using an Electroencephalography device. We conducted a series of experiments with different players and got results that confirm that our method is adjusting each level according to performance and attention. |
Year | DOI | Venue |
---|---|---|
2016 | 10.1145/2945078.2945124 | SIGGRAPH Posters |
Field | DocType | Citations |
Content generation,Data,Video game development,Computer science,Brain–computer interface,Game design,Game design document,Level design,Multimedia,Player experience | Conference | 0 |
PageRank | References | Authors |
0.34 | 5 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Henry Fernandez | 1 | 0 | 0.34 |
Koji Mikami | 2 | 12 | 8.00 |
Kunio Kondo | 3 | 40 | 11.73 |