Title
Physics Engine Threading Design and Object-Scalability in Virtual Simulation
Abstract
The U.S. Army Research Laboratory (ARL) is investigating technologies and methods to enhance the next generation of tactical simulation-based trainers. A primary research objective is to increase the number of simultaneous Soldiers that can train and collaborate in a shared, virtual environment. Current virtual programs of record cannot support the Department of the Army's goal to train at the company echelon (200 Soldiers) in a virtual environment and are limited to the platoon echelon (42 Soldiers) of concurrent trainees. ARL has identified scalability limiting factors to be the simulator's physics engine and threading architecture. In this work, two threading designs are evaluated on how they perform with high amounts of physics load to determine which thread design is optimal for future virtual trainers.
Year
DOI
Venue
2016
10.1109/WETICE.2016.37
2016 IEEE 25th International Conference on Enabling Technologies: Infrastructure for Collaborative Enterprises (WETICE)
Keywords
Field
DocType
Virtual World Simulation,Scalability,Physics Engine
Architecture,Virtual machine,Platoon,Software engineering,Physics engine,Simulation,Computer science,Threading (manufacturing),Thread (computing),Limiting,Scalability,Distributed computing
Conference
ISBN
Citations 
PageRank 
978-1-5090-1664-8
0
0.34
References 
Authors
1
3
Name
Order
Citations
PageRank
Sean Mondesire173.40
Douglas B. Maxwell242.98
Jonathan Stevens300.68