Title
Fast 3D-Object Modeling with Kinect and Rotation Platform.
Abstract
High-fidelity reconstruction of complete objects is known as a particularly challenging problem. In this paper, we provide a system for object modeling with Kinect and rotation platform. Our modeling solution is divided into three steps: (1) system calibration, (2) Point cloud real time registration,(3) Mesh surface reconstruction and automatic texture mapping. We propose a easy-to-use calibration method for the first step, and based on the calibration result, a automatic texture-independent 3D point clouds registration method is presented. Finally, triangulate meshing and automatic texture mapping technique are used to recreate complete mesh model from the integrated point clouds. Our system is validated by the modeling of several real-world objects, and all the results show its effectiveness.
Year
DOI
Venue
2015
10.1109/RVSP.2015.19
RVSP
Keywords
Field
DocType
3D object modeling, Kinect, rotation platform, weak tecture
Texture mapping,Computer vision,Surface reconstruction,Calibration result,Mesh model,Computer graphics (images),Computer science,Object model,Triangulation,Artificial intelligence,Point cloud,Calibration
Conference
Citations 
PageRank 
References 
0
0.34
5
Authors
3
Name
Order
Citations
PageRank
Huarong Xu1174.17
Xiaoming Wang200.34
Limin Shi300.34