Title
AS IF: A Game as an Empathy Tool for Experiencing the Activity Limitations of Chronic Pain Patients.
Abstract
Pain is both a universal and unique experience for its sufferers. Nonetheless, pain is also invisible and incommunicable that it becomes difficult for the public to understand or even believe the suffering, especially for the persistent form of pain: Chronic Pain. Therefore, we designed and developed the game -- AS IF -- to foster non-patients' empathy for Chronic Pain sufferers. In this game, players engage with the connecting dots tasks through whole body interaction. After they generate the connection with their virtual body, they will experience a certain degree of activity limitation that mimics one of the sufferings of Chronic Pain. In this paper, we introduce the game design that facilitates the enhancement of empathy for Chronic Pain experience, and illustrate how this game acts as a form of communication media that may help to enhance understanding.
Year
Venue
Field
2016
CHI Extended Abstracts
Empathy,Chronic pain,Computer science,Cognitive psychology,Game design,Human–computer interaction
DocType
ISBN
Citations 
Conference
978-1-4503-4082-3
0
PageRank 
References 
Authors
0.34
1
3
Name
Order
Citations
PageRank
Weina Jin111.71
Servet Ulas201.01
Xin Tong32910.27