Title
Computer-Aided Game Design: Doctoral Consortium Research Abstract.
Abstract
Artificial intelligence can model and predict how humans will react to game systems. Using models of human-like imperfect play, one can estimate how quantitative changes to a game will impact a player's qualitative experience. I discuss my research to use artificial intelligence to automatically play, analyze, and design certain classes of games. Not only does it generate new content quickly and effectively, this research also provides some insights into why humans find some games more difficult than others, and how player skill measurably improves over time.
Year
Venue
Field
2016
IJCAI
Imperfect,Game mechanics,Computer-aided,Computer science,Game design,Game Developer,Screening game,Multimedia
DocType
Citations 
PageRank 
Conference
0
0.34
References 
Authors
4
1
Name
Order
Citations
PageRank
Aaron Isaksen1585.94