Abstract | ||
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Digital Art and Design is a major part of our culture. Creating assets in a completely digital environment is well established and understood. Currently we see a rise in mixed-reality applications that aim to combine the traditional real-world based way of working with their digital counterparts. In this paper we present a non-destructive, immersive, fully dynamic mixed-reality painting system for real-world objects that combines the workflow of a traditional airbrush artist with the power of digital media. With this system we can completely alter the appearance of any Lambertian object. |
Year | DOI | Venue |
---|---|---|
2016 | 10.1007/978-3-319-40651-0_10 | Lecture Notes in Computer Science |
DocType | Volume | ISSN |
Conference | 9769 | 0302-9743 |
Citations | PageRank | References |
0 | 0.34 | 12 |
Authors | ||
6 |
Name | Order | Citations | PageRank |
---|---|---|---|
Vanessa Lange | 1 | 11 | 3.28 |
Christian Siegl | 2 | 99 | 12.47 |
Matteo Colaianni | 3 | 37 | 4.52 |
Philipp Kurth | 4 | 1 | 2.04 |
Marc Stamminger | 5 | 1465 | 112.74 |
Frank Bauer | 6 | 84 | 8.56 |