Title
Real-time Depth Estimation and View Interpolation using Quasar.
Abstract
In this paper, we first present a new programming framework, Quasar, for high-level programming on heterogeneous CPU and single/multi-GPU systems. Quasar consists of a high-level language, a corresponding integrated development environment (IDE), a compiler, and a run-time system. Its aim is to relieve the programmer from hardware-related implementation issues that commonly occur in CPU/GPU programming. Examples include selecting memory types, memory management, concurrent kernel/function execution, hardware texturing units, etc. In doing so Quasar allows the programmer to focus on designing, testing and improving the image/video processing algorithms themselves, rather than their implementation. A practical application of this programming framework is presented: a new real-time multi-camera depth estimation algorithm and subsequent view interpolation. Currently, for view interpolation, we obtain a processing speed of 30 frames/sec for HD video based on two views with Quasar on an NVIDIA Geforce GTX 770 GPU.
Year
Venue
Field
2016
Computational Imaging
Kernel (linear algebra),Video processing,Programmer,Computer graphics (images),Computer science,Interpolation,Compiler,Memory management,General-purpose computing on graphics processing units,Computer engineering,Software framework
DocType
Citations 
PageRank 
Conference
0
0.34
References 
Authors
0
6
Name
Order
Citations
PageRank
Bart Goossens122025.94
Simon Donné2194.30
Jan Aelterman38011.46
Jonas De Vylder4147.62
Dirk Van Haerenborgh5396.48
Wilfried Philips623322.29