Title | ||
---|---|---|
Hand Motion Calibration And Retargeting For Intuitive Object Manipulation In Immersive Virtual Environments |
Abstract | ||
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In this paper a system is proposed to combine small finger movements with the large scale body movements captured from a motion capture system. The strength of the proposed work over previous research is in the real-time and natural interactions that the virtual hands have with their environment. By being able to conform to physics, the virtual hands feel like virtual extensions of one's own hands. This provides a higher degree of immersion and interactivity when compared to more traditional virtual reality systems. |
Year | Venue | Keywords |
---|---|---|
2016 | 2016 IEEE VIRTUAL REALITY CONFERENCE (VR) | 1.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism Virtual Reality, 1.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism Animation, 1.3.8 [Computer Graphics]: Applications |
Field | DocType | ISSN |
Motion capture,Computer vision,Interactivity,3D computer graphics,Virtual reality,Computer science,Simulation,Cave automatic virtual environment,Retargeting,Real-time computer graphics,Immersion (virtual reality),Artificial intelligence | Conference | 1087-8270 |
Citations | PageRank | References |
0 | 0.34 | 4 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Brandon Wilson | 1 | 1 | 2.06 |
Matthew Bounds | 2 | 1 | 1.39 |
Alireza Tavakkoli | 3 | 168 | 15.97 |