Title
A Case Study on the Availability of Open-Source Components for Game Development.
Abstract
Nowadays the amount of source code that is freely available inside open-source software repositories offers great reuse opportunities to software developers. Therefore, it is expected that the implementation of several requirements can be facilitated by reusing open source software components. In this paper, we focus on the reuse opportunities that can be offered in one specific application domain, i.e., game development. In particular, we performed an embedded multiple case study on approximately 110 open-source games, exploiting a large-scale repository of OSS components, and investigated: a which game genres can benefit from open source reuse, and b what types of requirements can the available open-source components map to. The results of the case study suggest that: a game genres with complex game logic, e.g., First Person Shooter, Strategy, Role-Playing, and Sport games offer the most reuse opportunities, and b the most common requirement types that can be developed by reusing OSS components are related to scenarios and characters.
Year
DOI
Venue
2016
10.1007/978-3-319-35122-3_11
ICSR
Field
DocType
Volume
Software engineering,Reuse,Source code,Video game development,Game design,Application domain,Game Developer,Engineering,Game testing,Game development tool,Multimedia
Conference
9679
ISSN
Citations 
PageRank 
0302-9743
1
0.35
References 
Authors
18
5
Name
Order
Citations
PageRank
Maria Eleni Paschali121.38
Apostolos Ampatzoglou233441.24
Stamatia Bibi35310.10
Alexander Chatzigeorgiou479060.13
Ioannis Stamelos5124391.67