Abstract | ||
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Voxel carving is a non-invasive and low-cost technique that is used for the reconstruction of a 3D volume from images captured from a set of cameras placed around the object of interest. In this paper we propose a method to topologically analyze a video sequence of 3D reconstructions representing a tennis player performing different forehand and backhand strokes with the aim of providing an approach that could be useful in other sport activities. |
Year | DOI | Venue |
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2016 | 10.1007/978-3-319-39441-1_18 | CTIC |
Keywords | Field | DocType |
3D video sequence, Voxel carving, Volume reconstruction, Persistent homology, Activity recognition | Voxel,Topology,Computer vision,Carving,Activity recognition,Computer science,Visualization,Image processing,Persistent homology,Artificial intelligence,Volume reconstruction,Backhand | Conference |
Volume | ISSN | Citations |
9667 | 0302-9743 | 0 |
PageRank | References | Authors |
0.34 | 15 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
María José Jiménez | 1 | 51 | 9.12 |
belen medrano | 2 | 92 | 6.68 |
David S. Monaghan | 3 | 85 | 11.48 |
Noel E. O'Connor | 4 | 2137 | 223.20 |