Title
Designing a Topological Algorithm for 3D Activity Recognition.
Abstract
Voxel carving is a non-invasive and low-cost technique that is used for the reconstruction of a 3D volume from images captured from a set of cameras placed around the object of interest. In this paper we propose a method to topologically analyze a video sequence of 3D reconstructions representing a tennis player performing different forehand and backhand strokes with the aim of providing an approach that could be useful in other sport activities.
Year
DOI
Venue
2016
10.1007/978-3-319-39441-1_18
CTIC
Keywords
Field
DocType
3D video sequence, Voxel carving, Volume reconstruction, Persistent homology, Activity recognition
Voxel,Topology,Computer vision,Carving,Activity recognition,Computer science,Visualization,Image processing,Persistent homology,Artificial intelligence,Volume reconstruction,Backhand
Conference
Volume
ISSN
Citations 
9667
0302-9743
0
PageRank 
References 
Authors
0.34
15
4
Name
Order
Citations
PageRank
María José Jiménez1519.12
belen medrano2926.68
David S. Monaghan38511.48
Noel E. O'Connor42137223.20