Title
Videogame Technology in Architecture Education.
Abstract
Videogame technology is quickly maturing and approaching levels of realism once reserved to 3D rendering applications used in architecture, in real-time and with the capacity to react in real-time to user input. This paper describes an educational experience using videogame technology in architecture education, exploring its applicability in the field in architecture compared to more traditional media. A prototype application modeling a proposed urban space was developed using Unreal Engine and a group of architecture students were asked to use the software to navigate the virtual environment. The development process of the applications is discussed as well as the design of the survey to assess the participants’ experience in four key areas (a) player profile, (b) experience using the beta version, (c) use of videogame technology as an educational tool, and (d) applicability of game engines in Architecture.
Year
Venue
Field
2016
HCI
Urban space,Interactivity,Architecture,E learning,Virtual machine,Computer science,3D rendering,Human–computer interaction,Software,Multimedia
DocType
Citations 
PageRank 
Conference
4
0.44
References 
Authors
13
5
Name
Order
Citations
PageRank
Francesc Valls1174.97
Redondo, E.293.28
David Fonseca315228.70
Pilar Garcia-Almirall470.84
Jordi Subirós540.44