Title | ||
---|---|---|
Integrating Methodology for Experimentation Using Commercial Off-the-Shelf Products for Haptic Cueing. |
Abstract | ||
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Although haptic cueing is well researched, its effects on performance accuracy and workload are mixed Hancock et al. 2013. As such, there is still a need to further develop our understanding of the effects of haptic cueing on performance and workload. The objective of this effort is to develop a cost-effective and non-invasive experimental methodology to investigate the effects of haptic cueing on unmanned aerial vehicle operator performance and workload utilizing commercial off-the-shelf products, specifically, Unity 3D - Game Engine and an Xbox 360 controller. |
Year | DOI | Venue |
---|---|---|
2016 | 10.1007/978-3-319-39952-2_33 | HCI |
Keywords | Field | DocType |
Haptic cueing,Performance,Workload,Usability | Control theory,Workload,Simulation,Computer science,Usability,Commercial off-the-shelf,Vehicle operator performance,Game engine,Haptic technology | Conference |
Volume | ISSN | Citations |
9744 | 0302-9743 | 0 |
PageRank | References | Authors |
0.34 | 1 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Joseph E. Mercado | 1 | 0 | 0.34 |
Nelson Lerma | 2 | 0 | 0.34 |
Courtney McNamara | 3 | 0 | 0.34 |
David Rozovski | 4 | 0 | 0.34 |