Abstract | ||
---|---|---|
Understanding the way people interact with multimodal systems is essential for their design and requires extensive empirical research. While approaches to design such systems have been explored from a technical perspective, the generic principles that drive the way users interact with them are largely unknown. Literature describes many findings, most of them specific to certain domains and sometimes even contradicting each other, and thus can hardly be generalized. In this article, we introduce an experimental setup that --- despite being rather abstract --- remains generic and allows in-depth exploration of various aspects with potential influence on users' way of interaction. We describe the gamified task of our setup and present different variations for empirical research targeting specific research questions. Applying the experimental paradigm offers the chance for new in-depth insights into the general principles and influencing factors of multimodal interaction, which could in turn be transferred to many real-world applications. |
Year | DOI | Venue |
---|---|---|
2016 | 10.1007/978-3-319-39516-6_22 | HCI |
Field | DocType | Citations |
Multimodal interaction,Computer science,Human–computer interaction,Cognitive load,Empirical research | Conference | 4 |
PageRank | References | Authors |
0.47 | 10 | 6 |
Name | Order | Citations | PageRank |
---|---|---|---|
Felix Schüssel | 1 | 17 | 4.12 |
Frank Honold | 2 | 84 | 10.57 |
Nikola Bubalo | 3 | 25 | 3.76 |
Anke Huckauf | 4 | 166 | 19.30 |
Harald C. Traue | 5 | 129 | 13.48 |
Dilana Hazer-Rau | 6 | 4 | 0.80 |