Title
Active Corners: Collaborative In-Car Interaction Design.
Abstract
We present active corners, a novel interaction approach for in-car collaboration that maps the spatial arrangement of a car with up to four people (i.e., driver, front seat passenger, and two rear seat passengers) to the form factor of a tablet (i.e., having 4 corners). We use this mental model to allow the driver and passengers to collaborate with each other. Interaction is done by dragging-and-dropping items into the according corners of individual tablets. We present the basic interaction design concept along with three application scenarios. In order to evaluate active corners, we have implemented a multiplayer card game that exploits the proposed interaction concept and fosters collaboration. We report on four field studies in which we evaluated different aspects of the active corners concept. Results show that the interaction approach is intuitive and provides a high usability even in driving conditions.
Year
DOI
Venue
2016
10.1145/2901790.2901872
Conference on Designing Interactive Systems
Keywords
Field
DocType
Automotive user interfaces, card game, collaboration, corner-based interaction, interaction concept
Front seat passenger,Mental model,Automotive user interfaces,Interaction design,Usability,Exploit,Human–computer interaction,Engineering,Multimedia
Conference
Citations 
PageRank 
References 
4
0.62
16
Authors
7