Title
A Study of Players' Experiences During Brain Games Play.
Abstract
Much of the experience of videogame players remains hidden. This paper presents an empirical study that assesses the experience of 50 participants (i.e. 25 children and 25 adults) during brain games play. Results from the empirical study show a number of significant correlations among diverse kinds of players' experiences (i.e. engagement, enjoyment, anxiety, usability, adaptability and noninvasiveness). It is further identified by the study that the similarities and differences exist among the experiences of children and adults. Consequently, the observations of presenting study provide an insight against the experience of players during brain games play, which was previously unknown. Besides, we exploit these insights to successfully narrow down the complexity of user feedback process for brain games playing activity.
Year
DOI
Venue
2016
10.1007/978-3-319-42911-3_1
PRICAI
Keywords
Field
DocType
Gamification, Experiences, Smart assessment, Children, Adults
Adaptability,Computer science,Usability,Anxiety,Cognitive psychology,Exploit,Artificial intelligence,Multimedia,Empirical research,Machine learning
Conference
Volume
ISSN
Citations 
9810
0302-9743
0
PageRank 
References 
Authors
0.34
17
7
Name
Order
Citations
PageRank
H. F. Ahmad16214.09
Yiqiang Chen21446109.32
Shuangquan Wang327222.46
Zhenyu Chen447025.35
Jianfei Shen544.21
Lisha Hu61037.45
Jindong Wang724716.56