Title
3D Navigation on Impossible Figures via Dynamically Reconfigurable Maze.
Abstract
Previous research on impossible figures focuses extensively on single view modeling and rendering. Existing computer games that employ impossible figures as navigation maze for gaming either use a fixed third-person view with axonometric projection to retain the figure's impossibility perception, or simply break the figure's impossibility upon view changes. In this paper, we present a new approach...
Year
DOI
Venue
2016
10.1109/TVCG.2015.2507584
IEEE Transactions on Visualization and Computer Graphics
Keywords
Field
DocType
Games,Navigation,Computational modeling,Solid modeling,Computers,Cameras,Geometry
Computer vision,Computer graphics (images),Computer science,Impossibility,Artificial intelligence,Solid modeling,Axonometric projection,Rendering (computer graphics),Perception,Impossible object
Journal
Volume
Issue
ISSN
22
10
1077-2626
Citations 
PageRank 
References 
1
0.36
10
Authors
5
Name
Order
Citations
PageRank
Chi-Fu William Lai110.36
Sai Kit Yeung2604.97
xiaoqi yan351.82
Chi-Wing Fu4124493.30
Chi-Keung Tang52400143.41