Title
Simplification of Multi-Scale Geometry using Adaptive Curvature Fields.
Abstract
We present a novel algorithm to compute multi-scale curvature fields on triangle meshes. Our algorithm is based on finding robust mean curvatures using the ball neighborhood, where the radius of a ball corresponds to the scale of the features. The essential problem is to find a good radius for each ball to obtain a reliable curvature estimation. We propose an algorithm that finds suitable radii in an automatic way. In particular, our algorithm is applicable to meshes produced by image-based reconstruction systems. These meshes often contain geometric features at various scales, for example if certain regions have been captured in greater detail. We also show how such a multi-scale curvature field can be converted to a density field and used to guide applications like mesh simplification.
Year
Venue
Field
2016
arXiv: Graphics
Topology,Mathematical optimization,Polygon mesh,Curvature,Computer science,Radius,Geometry
DocType
Volume
Citations 
Journal
abs/1610.07368
0
PageRank 
References 
Authors
0.34
5
5
Name
Order
Citations
PageRank
Patrick Seemann120.70
Simon Fuhrmann21578.62
Stefan Guthe348230.44
Fabian Langguth4342.04
Michael Goesele5100669.58