Title | ||
---|---|---|
Design methodology for educational games based on graphical notations: Designing Urano. |
Abstract | ||
---|---|---|
•The methodology focuses on educational games organized into chapters and scenes.•The methodology proposes six phases.•We find interesting to apply techniques of evaluation of the story along the process.•We apply the methodology to a video game for comprehensive reading. |
Year | DOI | Venue |
---|---|---|
2017 | 10.1016/j.entcom.2016.08.005 | Entertainment Computing |
Keywords | Field | DocType |
Serious games,Educational games,Development methodology | Notation,Game mechanics,Simulation,Video game development,Game art design,Computer science,Game design,Game design document,Design methods,Human–computer interaction,Game Developer,Multimedia | Journal |
Volume | ISSN | Citations |
18 | 1875-9521 | 2 |
PageRank | References | Authors |
0.41 | 11 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Rafael Prieto de Lope | 1 | 2 | 0.41 |
José Rafael López-Arcos | 2 | 30 | 6.96 |
Nuria Medina-Medina | 3 | 73 | 19.18 |
Patricia Paderewski | 4 | 54 | 14.77 |
Francisco Luis Gutiérrez Vela | 5 | 86 | 22.18 |