Title | ||
---|---|---|
The emerging adolescent World of Warcraft video gamer: A five factor exploratory profile model. |
Abstract | ||
---|---|---|
•Personality patterns have been found to be prevalent in video games.•Three distinct World of Warcraft personality profiles were found among the sample.•Players gravitated towards specific playing styles dependent upon their personalities.•No antisocial personalty profiles were found.•The three personality profiles were Introversive, Extroversive, and Ambiversive. |
Year | DOI | Venue |
---|---|---|
2016 | 10.1016/j.entcom.2016.08.006 | Entertainment Computing |
Keywords | Field | DocType |
Video games,Youth,World of Warcraft,Personality of video gamers,Violent video gamers | Simulation,Computer science,Exploratory research,Multimedia,Big Five Inventory,Personality | Journal |
Volume | ISSN | Citations |
17 | 1875-9521 | 0 |
PageRank | References | Authors |
0.34 | 4 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Anthony M. Bean | 1 | 0 | 0.34 |
Lauren S. Ferro | 2 | 28 | 2.84 |
João Ricardo Vissoci | 3 | 3 | 1.44 |
Thiago Rivero | 4 | 0 | 0.34 |
Gary Groth-Marnat | 5 | 0 | 0.34 |