Abstract | ||
---|---|---|
The visual effects pipeline for a photorealistic feature film presents unique challenges for CGI characters and creatures. Some films must match the CGI element to the physical with precision, and some productions require creatures who's presence on the screen can only be distinguished from reality by their fantastical nature. This charade of realism is only further complicated when hair, fur, or feathers are involved. Additional challenges are found in the scale of the film and its production schedule. In this talk we cover new workflows and tools to meet the demands of state-of-the-art visual effects standards in complexity and production schedules. From Look Development through simulation and rendering, digital hair at Industrial Light & Magic (ILM) is accomplished with HairCraft. |
Year | DOI | Venue |
---|---|---|
2016 | 10.1145/2897839.2927401 | SIGGRAPH Talks |
Field | DocType | Citations |
Creatures,Incantation,Production schedule,Computer graphics (images),Computer science,Schedule,Rendering (computer graphics),Workflow | Conference | 0 |
PageRank | References | Authors |
0.34 | 1 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Stephen D. Bowline | 1 | 1 | 1.30 |
Andrew A. Johnson | 2 | 1 | 0.69 |
Ryan Gillis | 3 | 0 | 0.34 |