Title | ||
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Phyxel: realistic display using physical objects with high-speed spatially pixelated lighting. |
Abstract | ||
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Phyxel is a realistic display that makes a desired physical object appear at spatially pixelated locations. The created image appears to be essentially real and can be easily manipulated, like a virtual image. A promising approach to realizing this display can be found in some aspects of the Zoetrope or in Fukushima's work [Fukushima et al. 2015]. Toward the realization of Phyxel, it is essential to closely coordinate the lighting and motion for the perceptual reality. In the developed system, we manipulate the motion of various objects at high speed and control their perceived locations by projecting a computed lighting pattern using a 1000-fps 8-bit high-speed projector [Watanabe et al. 2015]. |
Year | DOI | Venue |
---|---|---|
2016 | 10.1145/2929464.2929476 | SIGGRAPH Emerging Technologies |
Field | DocType | Citations |
Virtual image,Computer vision,Computer graphics (images),Time multiplexing,Persistence of vision,Computer science,Stereo display,Projector,Artificial intelligence,Perception | Conference | 0 |
PageRank | References | Authors |
0.34 | 0 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Takatoshi Yoshida | 1 | 9 | 3.33 |
Yoshihiro Watanabe | 2 | 50 | 10.74 |
Masatoshi Ishikawa | 3 | 903 | 163.13 |