Title
Cost-effective frame rate control for mobile GPUs.
Abstract
Nowadays, there has been a trend towards complex rendering for PC-like realistic visual quality in mobile graphics industry. When scenes are nearly static, a fixed high frame rate wastes power consumption for negligible user-perceivable benefits. To alleviate this, some recent techniques are studied for dynamic frame rate scaling [Yan 2015] which skips frames based on the states of contents. However, they can make visible artifacts such as judder and strobing, unless computing complex methods are required for accurate measurement of inter-frame variation. They may mitigate the artifacts but demand high computational power.
Year
DOI
Venue
2016
10.1145/3005274.3005325
SIGGRAPH Asia Posters
Field
DocType
Citations 
Frame rate control,Graphics,Power optimization,Computer graphics (images),Computer science,Real-time computing,Frame rate,Rendering (computer graphics),Scaling,Power consumption
Conference
0
PageRank 
References 
Authors
0.34
1
7
Name
Order
Citations
PageRank
Minkyu Kim1229.55
Byeongjun Choi201.01
Sunho Ki303.04
Jin-Hong Park4225.74
Jae-Ho Nah513614.93
Daleon Kim600.34
Chulho Shin702.70