Abstract | ||
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Nowadays, there has been a trend towards complex rendering for PC-like realistic visual quality in mobile graphics industry. When scenes are nearly static, a fixed high frame rate wastes power consumption for negligible user-perceivable benefits. To alleviate this, some recent techniques are studied for dynamic frame rate scaling [Yan 2015] which skips frames based on the states of contents. However, they can make visible artifacts such as judder and strobing, unless computing complex methods are required for accurate measurement of inter-frame variation. They may mitigate the artifacts but demand high computational power. |
Year | DOI | Venue |
---|---|---|
2016 | 10.1145/3005274.3005325 | SIGGRAPH Asia Posters |
Field | DocType | Citations |
Frame rate control,Graphics,Power optimization,Computer graphics (images),Computer science,Real-time computing,Frame rate,Rendering (computer graphics),Scaling,Power consumption | Conference | 0 |
PageRank | References | Authors |
0.34 | 1 | 7 |
Name | Order | Citations | PageRank |
---|---|---|---|
Minkyu Kim | 1 | 22 | 9.55 |
Byeongjun Choi | 2 | 0 | 1.01 |
Sunho Ki | 3 | 0 | 3.04 |
Jin-Hong Park | 4 | 22 | 5.74 |
Jae-Ho Nah | 5 | 136 | 14.93 |
Daleon Kim | 6 | 0 | 0.34 |
Chulho Shin | 7 | 0 | 2.70 |