Title | ||
---|---|---|
Enabling Control of 3D Visuals, Scenarios and Non-linear Gameplay in Serious Game Development Through Model-Driven Authoring. |
Abstract | ||
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Due to the absence of high-level authoring environments and support for non-technical domain experts to create custom serious games, a model-driven authoring framework is presented in this paper. Through model-driven authoring, non-technical people can manipulate the 3D visuals of their serious game, model the scenarios of the game, and even easily add non-linear narrative to the game. The different tools and methods have been implemented and are currently used to build a serious game for the Friendly ATTAC project in order to help youngsters who are confronted with cyberbullying. The presented model-driven authoring framework enables non-technical domain experts to produce serious games easily and quickly, at a lower cost, and therefore lowers the barriers that hinder the production of serious games. |
Year | DOI | Venue |
---|---|---|
2015 | 10.1007/978-3-319-29060-7_16 | Lecture Notes of the Institute for Computer Sciences Social Informatics and Telecommunications Engineering |
Keywords | Field | DocType |
Serious game,Cyberbullying,Adaptivity,Scenario generation,Non-linear gameplay,Sandbox,Model-driven authoring | Sandbox (computer security),Visual arts,Game mechanics,Video game development,Computer science,Game design,Narrative,Human–computer interaction,Game Developer,Multimedia | Conference |
Volume | ISSN | Citations |
161 | 1867-8211 | 1 |
PageRank | References | Authors |
0.36 | 5 | 6 |
Name | Order | Citations | PageRank |
---|---|---|---|
Sofie Van Hoecke | 1 | 113 | 26.27 |
Koen Samyn | 2 | 2 | 1.77 |
Gaétan Deglorie | 3 | 1 | 0.36 |
Olivier Janssens | 4 | 16 | 9.32 |
Peter Lambert | 5 | 538 | 67.24 |
Rik Van de Walle | 6 | 2040 | 238.28 |