Title
Enabling Control of 3D Visuals, Scenarios and Non-linear Gameplay in Serious Game Development Through Model-Driven Authoring.
Abstract
Due to the absence of high-level authoring environments and support for non-technical domain experts to create custom serious games, a model-driven authoring framework is presented in this paper. Through model-driven authoring, non-technical people can manipulate the 3D visuals of their serious game, model the scenarios of the game, and even easily add non-linear narrative to the game. The different tools and methods have been implemented and are currently used to build a serious game for the Friendly ATTAC project in order to help youngsters who are confronted with cyberbullying. The presented model-driven authoring framework enables non-technical domain experts to produce serious games easily and quickly, at a lower cost, and therefore lowers the barriers that hinder the production of serious games.
Year
DOI
Venue
2015
10.1007/978-3-319-29060-7_16
Lecture Notes of the Institute for Computer Sciences Social Informatics and Telecommunications Engineering
Keywords
Field
DocType
Serious game,Cyberbullying,Adaptivity,Scenario generation,Non-linear gameplay,Sandbox,Model-driven authoring
Sandbox (computer security),Visual arts,Game mechanics,Video game development,Computer science,Game design,Narrative,Human–computer interaction,Game Developer,Multimedia
Conference
Volume
ISSN
Citations 
161
1867-8211
1
PageRank 
References 
Authors
0.36
5
6
Name
Order
Citations
PageRank
Sofie Van Hoecke111326.27
Koen Samyn221.77
Gaétan Deglorie310.36
Olivier Janssens4169.32
Peter Lambert553867.24
Rik Van de Walle62040238.28