Title
Personalized Rooms Based Recommendation as a Mean for Increasing Students' Activity.
Abstract
In this paper we present a novel method of navigation in an educational system based on game mechanics levels. We propose a concept called rooms. More precisely, we introduce a navigation based on personalized rooms as a part of gameplay design. The room is represented by a set of items (learning objects) selected adaptively. Its main purpose is a presentation of the recommended items in a series of small sets, which supports activity of students. In gameplay design we focus on supporting students' motivation which is the key to increase students' activity. We evaluate our approach using mobile version of an adaptive learning system ALEF in software engineering domain.
Year
DOI
Venue
2016
10.1007/978-3-319-45153-4_70
ADAPTIVE AND ADAPTABLE LEARNING, EC-TEL 2016
Keywords
Field
DocType
Personalized navigation,Gamification,Motivation,Support of activity,Personalized recommendation,Levels,Gameplay design
Game mechanics,Computer science,Alef,Educational systems,Multimedia,Adaptive learning
Conference
Volume
ISSN
Citations 
9891
0302-9743
1
PageRank 
References 
Authors
0.35
2
3
Name
Order
Citations
PageRank
Veronika Gondova110.35
Martin Labaj242.56
Mária Bieliková3968124.82