Abstract | ||
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In this paper we present a novel method of navigation in an educational system based on game mechanics levels. We propose a concept called rooms. More precisely, we introduce a navigation based on personalized rooms as a part of gameplay design. The room is represented by a set of items (learning objects) selected adaptively. Its main purpose is a presentation of the recommended items in a series of small sets, which supports activity of students. In gameplay design we focus on supporting students' motivation which is the key to increase students' activity. We evaluate our approach using mobile version of an adaptive learning system ALEF in software engineering domain. |
Year | DOI | Venue |
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2016 | 10.1007/978-3-319-45153-4_70 | ADAPTIVE AND ADAPTABLE LEARNING, EC-TEL 2016 |
Keywords | Field | DocType |
Personalized navigation,Gamification,Motivation,Support of activity,Personalized recommendation,Levels,Gameplay design | Game mechanics,Computer science,Alef,Educational systems,Multimedia,Adaptive learning | Conference |
Volume | ISSN | Citations |
9891 | 0302-9743 | 1 |
PageRank | References | Authors |
0.35 | 2 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Veronika Gondova | 1 | 1 | 0.35 |
Martin Labaj | 2 | 4 | 2.56 |
Mária Bieliková | 3 | 968 | 124.82 |