Abstract | ||
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In this work, a serious game is presented to sensitize young people to stigma in mental health. This a video game, developed by a multidisciplinary team (computer scientists, psychologists, psychiatrists and educators), features characters that have different mental disorders. It provides different information about what mental illness is while the player interacts with the characters in different ways, indicating which the most appropriate reactions are. There are also various short-games aimed at eradicating stigma. The game will be available for free to teenagers and college students. Furthermore, it can be used both independently and as part of other existing programs in schools against stigma of mental disorders. |
Year | DOI | Venue |
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2016 | 10.1109/VS-GAMES.2016.7590367 | 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES) |
Keywords | Field | DocType |
serious game,mental disorders,mental health,video game,mental illness | Psychological intervention,Multidisciplinary approach,Computer science,Mental illness,Mental health,Multimedia,Stigma (botany),Applied psychology,Government | Conference |
ISSN | ISBN | Citations |
2474-0470 | 978-1-5090-2723-1 | 0 |
PageRank | References | Authors |
0.34 | 0 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Jose A. Piedra-Fernández | 1 | 16 | 3.58 |
Adolfo J. Cangas | 2 | 5 | 1.93 |
Juan J. Ojeda-Castelo | 3 | 0 | 0.34 |
Diego Cangas | 4 | 0 | 0.34 |
Antonio J. Fernandez-Garcia | 5 | 0 | 0.34 |