Abstract | ||
---|---|---|
In digital game based learning (DGBL), game mechanics and learning mechanics define the interactivity possibilities between the player and the game. While game and learning mechanics can facilitate the design and development of DGBL activities, they have not yet been analyzed from the perspective of the learning theories underlying the type of interactions between the player and the game. This study aims to identify learning theories that sustain game and learning mechanics. This micro-level approach is therefore necessary in order to identify the process, results and impacts of game mechanics in DGBL. |
Year | DOI | Venue |
---|---|---|
2016 | 10.1109/VS-GAMES.2016.7590337 | 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES) |
Keywords | Field | DocType |
game mechanics,learning mechanics,learning theory,digital game based learning,DGBL | Interactivity,Game mechanics,Learning theory,Simulation,Computer science,Algorithmic game theory,Simulations and games in economics education,Mechanics,Game based learning,Mathematical game | Conference |
ISSN | ISBN | Citations |
2474-0470 | 978-1-5090-2723-1 | 0 |
PageRank | References | Authors |
0.34 | 6 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Azeneth Patiño | 1 | 0 | 0.34 |
Margarida Romero | 2 | 72 | 11.80 |
Jean-Nicolas Proulx | 3 | 0 | 1.01 |