Title | ||
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Kirana: A Gesture-based Market App for Life Skills Learning for Individuals with Developmental Disabilities. |
Abstract | ||
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Kirana is a gesture-based application that simulates purchasing experience at a local Indian grocery store. It provides individuals with developmental difficulties a safe and controlled environment to explore the processes of purchasing an item: namely, deciding items to buy (decision making), calculating costs and balance (mathematical skills), and interactions via pointing (social interaction). Previous research has established that gesture-based interaction has the potential to enhance social, motor and cognitive skills for individuals with developmental disabilities. Currently, translating learnings from gesture-based virtual applications to real world scenarios is underexplored. Kirana is an approach to simulating practical real interactions, by breaking down complex tasks that require social, mathematical and decision-making skills, and encouraging self-efficacy. Skills learnt by purchasing items with Kirana, are potentially transferable to a real world store. |
Year | DOI | Venue |
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2016 | 10.1145/2982142.2982149 | ASSETS |
Keywords | Field | DocType |
Gesture-based interaction,Developing countries,Individuals with developmental disabilities | Social relation,Life skills,Gesture,Computer science,Human–computer interaction,Cognitive skill,Purchasing,Multimedia | Conference |
Citations | PageRank | References |
1 | 0.36 | 2 |
Authors | ||
8 |
Name | Order | Citations | PageRank |
---|---|---|---|
Sumita Sharma | 1 | 30 | 12.03 |
Saurabh Srivastava | 2 | 184 | 19.27 |
Krishnaveni Achary | 3 | 12 | 2.63 |
Blessin Varkey | 4 | 6 | 2.33 |
Tomi Heimonen | 5 | 237 | 26.89 |
Jaakko Hakulinen | 6 | 334 | 44.95 |
Markku Turunen | 7 | 484 | 67.09 |
Nitendra Rajput | 8 | 530 | 62.14 |