Title
A Hybrid Game Contents Streaming Method: Improving Graphic Quality Delivered on Cloud Gaming.
Abstract
The emerging Cloud Gaming Service provides highly accessible video gaming experience. However, in term of the gaming quality, Cloud Gaming is not competitive to rival with traditional gaming because of network constraints. Especially, 3D game contents streamed as encoded video sequence is suitable in a network environment, but the resulted lower graphic quality may not meet client's demand. Therefore, we propose a Hybrid-Streaming System that aims at improving graphic quality delivered on Cloud Gaming. By utilizing available rendering power from both Cloud Server and client's PC, the system distributes rendering operations to both sides to achieve the desired improvement. Quantitative results show the improvement of graphic quality from the proposed method, as well as reducing server's workload and attaining acceptable network bandwidth consumption.
Year
DOI
Venue
2016
10.1007/978-3-319-46100-7_13
Lecture Notes in Computer Science
Keywords
DocType
Volume
Cloud Gaming,Hybrid-Streaming,Graphic quality
Conference
9926
ISSN
Citations 
PageRank 
0302-9743
0
0.34
References 
Authors
5
5
Name
Order
Citations
PageRank
Kar-Long Chan100.68
Kohei Ichikawa26919.79
Yasuhiro Watashiba3338.84
Putchong Uthayopas411114.77
Hajimu Iida528631.95