Title
Person-specific hand reconstruction for natural HCI
Abstract
Seamless interaction between human beings and computer generated 3D objects is an essential task for mixed reality technologies. With the availability of modern wearable tracking systems, it is now possible to interact virtual objects with hand directly. However, without a precise reconstruction of hand geometry, it is difficult to achieve realistic and natural interaction between hand and virtual objects. Today, it is not only necessary to recognize the motion of hand, more importantly, but also necessary to precisely reconstruct the hand geometry, so that a sensible interaction between an actual hand and virtual objects can become possible. In this paper, a technique for natural interaction between hand and virtual objects in virtual environment is proposed. In our method, the 3D hand geometry is implicitly represented as a kind of distance function based on finger joint positions from position tracker and the motion model of the hand is reconstructed according to the data of data glove. The experiment results show that our technique has a much better performance due to the fact that it is much convenient to perform object collision detection and shape matching tasks.
Year
DOI
Venue
2016
10.1109/IConAC.2016.7604901
2016 22nd International Conference on Automation and Computing (ICAC)
Keywords
Field
DocType
human computer interaction,wearable computing,motion mapping,data glove,position tracker
Computer vision,Hand geometry,Virtual machine,Wired glove,Collision detection,Wearable computer,Tracking system,Artificial intelligence,Solid modeling,Engineering,Mixed reality
Conference
ISBN
Citations 
PageRank 
978-1-5090-2877-1
0
0.34
References 
Authors
4
4
Name
Order
Citations
PageRank
Xiaowen Yang100.34
Qingde Li232.73
Han Xie301.69
Zhichun Zhang400.68