Abstract | ||
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Many video games rely on a Domain Specific Language (DSL) to implement particular features such as artificial intelligence or time and synchronization primitives. Building a compiler for a DSL is a time-consuming task, and adding new features to a DSL is hard due to the low flexibility of the implementation choice. In this paper, we introduce an alternative to hand-made implementations of compilers for DSLs for game development: the Metacasanova metacompiler. We show the advantages of this metacomplier in terms of simplicity of designing and coding requirements, and in terms of performance of the resulting code, whose efficiency is comparable with hand-made implementations in commercial general purpose languages. |
Year | DOI | Venue |
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2016 | 10.1007/978-3-319-49616-0_22 | Lecture Notes of the Institute for Computer Sciences Social Informatics and Telecommunications Engineering |
Field | DocType | Volume |
Domain-specific language,Synchronization,Metacompiler,Programming language,Computer science,Digital subscriber line,Video game development,Compiler,Implementation,Scripting language | Conference | 178 |
ISSN | Citations | PageRank |
1867-8211 | 1 | 0.36 |
References | Authors | |
6 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Francesco Di Giacomo | 1 | 5 | 1.60 |
Mohamed Abbadi | 2 | 15 | 3.93 |
Agostino Cortesi | 3 | 791 | 66.19 |
Pieter Spronck | 4 | 475 | 51.04 |
Giuseppe Maggiore | 5 | 2 | 1.11 |