Title
Infinite resolution textures.
Abstract
We propose a new texture sampling approach that preserves crisp silhouette edges when magnifying during close-up viewing, and benefits from image pre-filtering when minifying for viewing at farther distances. During a pre-processing step, we extract curved silhouette edges from the underlying images. These edges are used to adjust the texture coordinates of the requested samples during magnification. The original image is then sampled --- only once! --- with the modified coordinates. The new technique provides a resolution-independent image representation capable of billions of texels per second on a mid-range graphics card.
Year
DOI
Venue
2016
10.2312/hpg.20161200
High Performance Graphics
DocType
ISBN
Citations 
Conference
978-3-03868-008-6
1
PageRank 
References 
Authors
0.35
16
2
Name
Order
Citations
PageRank
Alexander Reshetov111.02
David Luebke22196140.84