Abstract | ||
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Building virtual humans is a task of formidable complexity. We believe that, especially when building agents that interact with biological humans in real-time over multiple sensorial channels, graphical, data flow oriented programming environments are the development tool of choice. In this paper, we describe a toolbox for the system control and block diagramming environment Simulink that supports the construction of virtual humans. Available blocks include sources for stochastic processes, utilities for coordinate transformation and messaging, as well as modules for controlling gaze and facial expressions. |
Year | DOI | Venue |
---|---|---|
2016 | 10.1007/978-3-319-47665-0_54 | INTELLIGENT VIRTUAL AGENTS, IVA 2016 |
Keywords | Field | DocType |
Virtual character, Simulink, Toolbox, Data flow graphical programming, Real-time interaction | Coordinate system,Gaze,Computer graphics (images),Computer science,Toolbox,Stochastic process,Communication channel,Facial expression,Human–computer interaction,Control system,Multimedia,Data flow diagram | Conference |
Volume | ISSN | Citations |
10011 | 0302-9743 | 0 |
PageRank | References | Authors |
0.34 | 5 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Ulysses Bernardet | 1 | 155 | 19.93 |
Maryam Saberi | 2 | 4 | 1.56 |
Steve Dipaola | 3 | 204 | 37.28 |