Title | ||
---|---|---|
Evaluation of indoor guidance systems using eye tracking in an immersive virtual environment. |
Abstract | ||
---|---|---|
In this article, we present a novel method for evaluating guidance systems using an immersive virtual environment in combination with a mobile eye tracking system. Accurate measurements of position, locomotion, viewing frustum, and gaze are captured in the virtual environment. They are applied to the projection of an attention map onto the virtual 3D environment for visualizing the fixation in the environment as well as the amount of time objects were fixated. To demonstrate the method's applicability, we conducted an experiment with 24 participants evaluating a guidance system of a large public infrastructure. The results show that our method allows for the creation of attention maps as well as for the identification of objects of interest based on eye tracking. |
Year | DOI | Venue |
---|---|---|
2017 | 10.1080/13875868.2016.1228654 | SPATIAL COGNITION AND COMPUTATION |
Keywords | Field | DocType |
virtual reality,virtual environments,eye tracking,visual perception,wayfinding | Computer vision,Viewing frustum,Virtual machine,Virtual reality,Gaze,Computer science,Eye tracking,Guidance system,Artificial intelligence,Visual perception,Immersive virtual environment | Journal |
Volume | Issue | ISSN |
17.0 | 1-2 | 1387-5868 |
Citations | PageRank | References |
6 | 0.61 | 15 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Helmut Schrom-Feiertag | 1 | 14 | 3.37 |
Volker Settgast | 2 | 50 | 8.66 |
Stefan Seer | 3 | 53 | 5.67 |