Title
Playtime Measurement with Survival Analysis.
Abstract
Maximizing product use is a central goal of many businesses, which makes retention and monetization two central analytics metrics in games. Player retention may refer to various duration variables quantifying product use: total playtime or session playtime are popular research targets, and active playtime is well-suited for subscription games. Such research often has the goal of increasing player ...
Year
DOI
Venue
2018
10.1109/TCIAIG.2017.2727642
IEEE Transactions on Games
Keywords
DocType
Volume
Games,Measurement,Land mobile radio,Tools,Business,Industries
Journal
10
Issue
ISSN
Citations 
2
2475-1502
7
PageRank 
References 
Authors
0.57
0
4
Name
Order
Citations
PageRank
Markus Viljanen171.92
Antti Airola276339.79
jukka heikkonen324948.76
Tapio Pahikkala4100570.68